Hey all, Outside of going through Steam Greenlight we've been running pretty quiet up to this point. It's time to start building a real community, and to get them (you) involved in shaping the future of UNION. To that end Padraig and I have recorded the first in a bi-weekly series of video DevLogs. These DevLogs will…
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2016: Every year a little more scifi than the last
Hey all, and welcome to 2016! I normally aim at a somewhat humble tone in these posts, but as part of my New Year’s Resolution I’m throwing humility right out the door! 2016 is going to be an amazing year for UNION – nay, the best year of all time. I don’t want to pump…
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November Update: A Million Ways to Die in Space
Hi everyone! Just dropping a quick post to update you on progress over the last month. It’s been pretty intense, but we’ve managed to make some fairly huge progress on a lot of the more detailed systems in the game. As I’ve mentioned in the past, we’re aiming not just to simulate spaceships, but to…
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OCTOBER 2015 UPDATE (INCLUDING MODDING DETAILS)
Hi all! We've been quite for a little bit, so we thought you might like to get an update on how things are going with UNION. I'm happy to say that work has been going pretty well so far, and we've made fairly substantial progress with implementing a sizeable chunk of the game's user interface.…
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Incoming Transmission: Update September 2015
Hey everyone! We’re just checking in to let you know how things have been going since our successful Greenlight this summer. We’ve been working hard, nailing down features, drawing up plans and generally fleshing out UNION. Currently the bulk of our efforts are aimed at getting ready for an Alpha build of the game, which…
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