I like most of your plans, all except for the inability to target and fire at enemy torpedoes. But this might be due to me being used to Artemis, so it might not be something one would want in UoN. If the helm can do evasive maneuvers to evade the missile, that would be very interesting.You got it in one, Helm can use evasive manoeuvres and flak to defend against missiles. I am open to adding point defence at a later stage, allowing missiles to be shot down, but we'll see how it works out first.
The Operatives sound like such a cool feature. What do you mean by "The second option saves you going back, but costs both renown and time." What kind of renown will we be collecting, and what time exactly are we talking about?You have two options when picking up Operatives after a mission, one is to go and get them, the second is to have them picked up and delivered to you by another UNION ship.
Renown is a kind of currency you earn, you can spend it on missiles, systems and upgrades at UNION stations. The idea is that you are being rewarded by UNION for doing well.
Also, when sending the Operatives on a mission, do we choose how they should behave or what type of mission it is, or is that automatic? For example, we might want to just collect intel from a station, so going in guns blazing would not be a good idea. But on some occasions, we want to take over and kill most of the enemies, so that's exactly how they should be going, and would need extra equipment.I realise I wasn't clear about what Operatives are. Each Operative represents a team of 5 people, the one shown on the UI is their leader essentially. They can board and take over communication arrays, which are small stations manned by a skeleton crew, but they cannot take over a full station.
They are special ops, like Seal Team Six, but with a greater focus on intelligence gathering.
When you place Operatives on a station they enter covertly, spying to gather intel. The Tactical Officer will have choices here, like what area of the station the Operatives focus on. A low risk choice would be to put them in the docks and they'll gather info on ships coming to and leaving the station. A high risk choice would be to have them attempt to access the station's comms array to intercept messages directly.
While on the station the Operatives might propose missions based on opportunity. Again these missions provide the Tactical Officer with choices.
Can several ships all deploy their Operatives on a single entity at once? Basically, if we want to take over a station, sending just or 6 Operatives might not be enough. Sending 20 of them would be.As above, Operatives are agents rather than an army. They do not assault planets, stations or ships. Multiple Operatives on a station won't give any bonus, as each Operative team acts as an independent cell.
Assault teams, where you do assault stations or ships with personnel, might be added at some point in the future. But I have no plans to add them at this point.
I'm open to change on this, if you have any suggestions.
I'll answer the rest of the questions in a separate thread.