Hi all,
I've finally reached a point with the move to Xenko and the addition of a mod scripting API that I'm happy to push on with development of the "vertical slice", a version of the game which has fully playable Engineering and Tactical roles. This build of the game will give us a better understanding of the strengths and weaknesses of our game design, and we can use video and screenshots from it to seek funding.
My first goal is to finish Engineering, and to do that I need to complete the UI design for it. The first part of that is some refinements to the "Power Wheel", to make it easier to read and better incorporate the Technician slots.
That refinement is not yet complete, but I have two concepts that I'd like to get feedback on:
I have moved the Integrity/Health (green), Heat (red), and Instability (orange) bars out of the "slice", they are now floating on the black background which gives them a greater contrast. They are also slightly larger, with the Integrity bar being the largest of them.
In the top image the Technician slots floats outside of the "slice", just above the system's power node. In the bottom the slot is inside the slice, beside the system's icon.
I will probably work on better integrating the "power node" (the circle which you make power connections to) into the system's "slice", at the moment it is floating on it's own.
I'd love to get your feedback on all of this.
Thanks for reading!
Mark