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Development & Discussion / Re: [Progress - 3rd April] Engines and Spaceships
« on: April 16, 2016, 12:28:18 AM »
Okay, thanks! For the update and the hard work.
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Sadly, I found the engine lacking.That's too bad. I've heard good things about CryEngine, so when I saw the subject I was intrigued to see what's wrong. As it's open source, there's always a slight chance someone will implement what you need, so maybe you shouldn't discard the idea of using it until you have to.
and there are plenty of programmers who aren't terribly smart.Unfortunately. That's why there are so many bad applications out there.
I'm really sorry about the DevLog delays, we just don't want to release one for the sake of doing it. It has to have content worth showing.I agree. Your primary objective is to make the game, not the marketing for it. I'm okay with less updates, if that means you're all working hard on making the game awesome.
We could do things faster, but it would mean cutting corners. We firmly believe in doing things right the first time.Exactly!
I hope that makes sense.Yes, it does.
The API would allow you to program entire new behaviour for weapons (as well as other things). This would allow you to, for example, create a turret which acts as a tractor beam.Oh! Nice! That would make it possible for a comprehensive mod to create a whole race of aliens, and completely overhaul their weapons, and whatnot. Amazing!
Other than the UIs, mods normally add content (not replace it). So if, for example, you copy a ship from UNIONBase into a new mod and tweak it then that becomes a new ship in the game. Missions will have default/recommended ships, but when creating a server the host can override this with any available ships.
Something I was considering, and due to your question it's something I think I will do, is allow people to create mods which "extend" other mods. When you create an "extension" mod it's contents get merged with the contents of the mod it is extending.
Exactly what will be changeable is not nailed down, but I expect that at least weapon, armor and equipment behaviour will be moddable using the API.
Absolutely, our focus in UI design is feedback, feedback, feedback.That's a good focus to have.
I think that the mail is getting caught in your spam filter, can you confirm? This is due to a misconfiguration on the server, I'm working on it today.It did earlier, so I added a GMail filter that's defined like this:
Matches: from:(*@wiredgames.eu)
Do this: Apply label "UNION", Never send it to Spam