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Messages - Blaze

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1
Development & Discussion / Re: State of the Universe (or Nothing)
« on: January 11, 2018, 09:50:54 AM »
I'm happy to hear your wife is better now, and wish for her to remain so.

If you manage to reach a pre-alpha stage testing in 2018, that will be great news, indeed!

Thanks for the update!

2
Development & Discussion / Re: How about a Discord server?
« on: January 11, 2018, 08:11:37 AM »
Welcome to the forums!

I know of Discord and use it frequently; it's a great app. However, I'm not sure it would really fit UoN's needs, since the forums offer topics and easier searching through the older posts.

Nevertheless, I've joined the server.

3
I'm really happy to hear the good news about your wife. And that you're back to working on UoN seriously.

Thank you for the update, it's really interesting. If you want to delve deeper into the troubles you have with it, I'm all ears.

4
Development & Discussion / Re: Our new 3D artist
« on: September 30, 2017, 10:45:15 PM »
Is that how it should look ingame? Because it looks fantastic.

5
The game is far way from Beta, but there will be one in the future, certainly.

6
Development & Discussion / Re: My absence
« on: August 15, 2017, 04:36:13 PM »
That sucks... I hope they find out soon and give her the help she needs.

As I said before, don't worry about us and be there for your wife.

7
Development & Discussion / Re: My absence
« on: July 19, 2017, 06:41:42 PM »
Ofcourse I've noticed, but didn't want to ask, since I figured you had a good reason not to post.

I hope Ms. UoN will get much better in the following days and weeks. Take your time to heal, to recover, to provide for your family. UoN is important to you and to us, but we can wait. We'll still be here when you post another update, still happy to see UoN advancing towards it's goal.

Wish you all the best.

8
Development & Discussion / [Suggestion] Communications Officer
« on: June 18, 2017, 01:17:50 PM »
I've written the post once, and accidentaly hit Ctrl-R to refresh the page, instead of Ctrl-T to open a new tab, so now I have to do it all over again...

Let me first say that I know UoN doesn't have a dedicated Communications Officer, as does Artemis, but instead combines Science and Communications into one role. However, for the purpose of this post, I'll refer to the Communications as a distinct role, since it makes it easier to discuss it.

I've had this idea while reading a one of the books from the Vorkosigan saga, a sci-fi story. Let's face it, the Communications Officer of a vessel in space is a very important role. One usually doesn't wish to be lost in space without the ability to contact anyone. Being lost at sea is terrifying enough; being lost in space is unimaginable.

Communication Officer's job in Artemis is, in my opinion, boring, even though I know people who specialize in it. So I've been thinking what would make it more interesting, when I realized what task such an Officer performs:
  • sending encrypted messages,
  • decrypting received messages,
  • intercepting messages in the ether,
  • collecting and filtering messages chatter,
  • acting as the first level of diplomacy.
None of those tasks is trivial to the survival of the crew on a spaceship, and I don't think it should be trivial in the game. So, my answer to all those tasks are puzzles.

Yes, puzzles.

Disclaimer: I've no idea if other games have already handled this issue in a better way, or if Mark has even better ideas;
 I'm just stating what I think could be an interesting approach.


Let's think of this through a gameplay scenario:
Captain: Alright, John, what's the status of the unknown vessel?
Communications: They are sending us a message, sir. I'm decrypting it right now.
John, as the Communications Officer, sees that his scanners have picked up a message. He clicks the appropriate icon and opens a jumbled puzzle. John is an experienced Communications Officer, and has solved dozens of puzzles, but this type is new even to him. It takes him a whole minute to complete it. Once he does, the message decrypts and he reads it out to the bridge crew.
Communications: The message says: "We come in piece."
Tactics: Sir, they've just fired a torpedo on us. I've raised the shields and have locked on the torpedo and them.
Captain: Peace, John? Are you sure about that?
Communications: Uhh...
John takes another look at the puzzle, realizes that a certain part of it can be rotated to fit another way and loudly exclaims
Communications: It's not "We come in piece", it's "We come in pieces"!
Captain: Pieces? Are you sure about...
Captain's sentence trails off, as more unknown ships start to appear on the ships long distance scanners.
Captain: All hands, battle stations!

The puzzles could range from anything like the good old puzzles with pictures most us have arranged as children, over connecting lines akin to the old game where you guide the water through pipes or the Android game Infinity Loop, to something new and innovative. Similar approach would have to be taken when encrypting the message, perhaps solving a different kind of puzzle that would make it hard for enemies to decrypt.

Adding special codes to the messages that encrypt or decrpyt it is a possibility as well, but doing something like that requires diplomatic agreements the crew may not have access to because of the new alien encounter or other reasons. However, it would be the Communications Officer's task to know which codes to use for which destination.

Another thing the Communications Officer could do is intercepting messages between other (enemy or not) ships/stations/planets. Since most things travel as a wave (such as light and sound), some messages can be picked up by even those it's not intended for. Now the question is how far from source the message is picked up, and if it can be decrypted.

Some messages travel without encryption, but can still hold interesting information. It would also be the Communications Officer's job to read through the messages and filter out any that are interesting to the Captain. This can include enemy chatter that was not encrypted by mistake, but also civilian talks about the upcoming trade or political elections.

Finally, the Communications Officer is the first line of diplomacy, so it would be his job to review the info they have on each ship, faction and their crew. Diplomacy can include threats, bribing, mutual interest and other. Some diplomatic tasks would need to be raised to the Captain's level, but again, that would be the Communications Officer's job to know when to disturb the Captain in such regard.

I hope this was clear enough, and that you've found it interesting. I also hope I didn't just write something stupid or something that everyone already knows.

10
A few months to the trailer? Hype! Hype! Hype! :D

Love Pete's work. Can we get him to post those on the forum himself and share a few more details or visions? :D

11
I can see a new poster for the wall coming up. :D

12
I understood about 2% of that, haha!

But I am glad to see the progress. :)

P.S. Sorry for not replying earlier, I moved and didn't get Internet until just recently.

13
Development & Discussion / Re: Server Maintenance - SSL Update
« on: June 02, 2017, 06:39:16 PM »
SSL or TLS? If you can use TLS, do so.

14
Development & Discussion / Re: On Holiday
« on: April 16, 2017, 07:56:53 PM »
Have fun!

15
Development & Discussion / Re: Our new 3D artist
« on: April 02, 2017, 06:28:02 PM »
That's great news!

The art looks stunning!

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