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Development & Discussion / Re: [Progress - 25th June] Engineering UI System Status
« on: June 27, 2016, 11:48:22 AM »
Thanks for the explanations!
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I hope my last response didn't come across as disinterested, I was running out the door.
On any crew, which isn't filled with players, AI crew members can be "recruited" to fill empty roles. The Captain can issue orders to the AI crew and they will do their best to fulfil them. The Captain can jump into any of these AI controlled roles to take over, and when he/she leaves the role the AI will take over again.Bloody hell, this is amazing! A role-playing community won't have to worry too much if there's not enough players to fully fill several ships, since we'll have AI.
In "singleplayer" the player is the Captain, and all roles are (by default) filled with AI crew members. He/she can issue orders to them, or jump into positions as necessary.
At any time while playing singleplayer the player can open up the server to other players. He/she can remove AI crew members to make room for these players, or they can create their own crew/ship (if the host player has allowed multiple player ships).