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Messages - Blaze

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106
Love the transparancy of the overlaying banner. This is a very neat idea.

107
Development & Discussion / Re: [Progress - 25th Feb] Bug Fixes
« on: February 29, 2016, 03:51:51 PM »
This reminds me of another question: will there be planets in the game? Will you be able to land on them? What about landing on asteroids? Mining them?

These are now really general questions and I know I'm asking for too much, but I'd like to know your opinion. :P

108
Development & Discussion / Re: [Progress - 25th Feb] Bug Fixes
« on: February 25, 2016, 11:00:54 AM »
I've read that you said "known bugs", that's why I said "unknown bugs".

And thanks for sharing.

109
Development & Discussion / Re: [Progress - 25th Feb] Bug Fixes
« on: February 25, 2016, 10:52:26 AM »
It's the unknown bugs you need to be afraid of.

But good job, nonetheless!

110
Development & Discussion / Re: [DevLog #2] Engineering Power Wheel Presets
« on: February 23, 2016, 04:45:12 PM »
It's nice to see it in action.

111
Got it. I agree, then.

112
Oh, yeah! The UI is great! Love it! Can't wait to play it! It would be functional as it is, but I do believe that improving it even further would be a great thing, and would open up the game for an even broader audience.

If there's enough data there, I cannot really tell, yet. Besides things you already said you'll add, I cannot see anything missing, but that might change if I have a bright idea or when I actually get to play the game.

113
Engineers
The RP elements you've mentioned sound amazing! Love it!

Target locks indicator
Perhaps you could put it smaller and a little to the left, and put a space for the number that would show the damage percentage of the armour section or the equipment that the player's cursor is currently hovering over. Color coded is not enough information, that's for sure. There's a great difference between 21% and 60% damage, and adding more colours would be confusing.

114
Engineers
How do we send Engineers around? I don't see them on the ship, like we have the crew in FTL or DamCon in Artemis. Oh, wait, the small icons on the equipment in the Power Wheel. Got it.
Will we be able to rename Engineers? Maybe by modding? I believe that a role-playing community would have a lot of use and benefit from something like that. Having the same Engineers on the same ships, advancing their stats through missions, promoting them to officers and moving them from the ships to other ships (the promoting and moving doesn't have to be handled ingame, it can be roleplayed by simply removing them through modding, if we're abble to mod them).

Bottom bar and Ship Status
The chat seems awfully small, so if everyone is spamming something, it'll be really hard to read. On the other hand, if people are using voice, the chat is mostly useless. Will it be possible to resize or scroll through chat ingame, without modding/scaling the UI? Will it be possible for the chat to display other status messages, like the amount of damage taken with last hit or current ship status? I do see there's one status message, but I don't know how many will there be.
Will the ship be limited to 5 stations? No chance of two people sharing the same role, like (partially) in Artemis? Having two people on the Science/Comms might sometimes prove beneficiary, though I do seem to recall you said it won't be needed.
The icon indicating the number of ships locked onto ours seems unnecesarily big. It seems like there should be something else useful sharing that space.
You have "forward" and "aft" shields. That is a difference in terminology. You should either use "forward" and "back" or "fore" and "aft", and not mix them.
The ship is in three colours: blue, gray and reddish(?). Why? Is it an indication of damage? I guess it is, since the "hull integrity" is not at maximum, but what do the different colors mean? How can it be repaired? Is it dependent on the equipment in the appropriate part of the ship?
What's the energy signature? The amount of energy left to the ship, so "the more, the merrier"? The amount of energy that the ship is using, where using more energy leads to easier discovery by the enemies, so "as few as possible"?

Everything else
Ship name: I'm curious, what does the "U.B.G." stand for; "UNION Battle Group"? And what are the numbers below the name?
Top right corner: What is the icon "manage crew"? Why are there the icons of all 5 stations in the corner? Will a player be able to switch between stations without returning to the "operations menu"? Will the players be able to play every station without reserving one for themselves, like in Artemis? That's a recipe for disaster.
Equipment status: What's all this? I can try guessing, but there's too many options. Will the empty field below it be filled with different ship equipment?
Presets: Like for the tactical screen, I do believe that the gear icon should be moved to the right hand side, so it's one below the other, which allows for shorter mouse movements in order to click on each one. On the left hand side you could have an indication of the shortcut key (numbers from 1 to 7 could work nicely).
Power wheel: I do not know if you've changed the colours at the outer rim of the equipment parts, but the two red shades are much clearer now. Also, how come there's no connections between the nodes?
Exterior view: What's the difference between three views? Can we see them? Are we able to switch the camera we're looking from in the "Cameras" view?



Whew! I do hope I'm not getting on your nerves with so many questions and comments.

115
Development & Discussion / Re: Multimonitor support
« on: February 21, 2016, 01:27:45 PM »
Ok, thanks!

116
Development & Discussion / Re: players
« on: February 21, 2016, 01:27:31 PM »
I believe the game is in pre-Alpha mode now. Once the game goes Alpha, I suppose there will be a way for us to test it and give feedback, though I do suppose they want to do the on-site testing in the pre-Alpha or Alpha stage to see how a player figures their way around the station.

117
I've just watched the video a few times on a loop. The red animation for damage can be clearly seen even if you're looking at a different part of a wheel. But the yellow flashing of the icon is hard to notice even when looking straight at it. What about animating the connection from the reactor node to the equipment node? Maybe it can flash together with equipment icon, when it's used? Or you could have a (yellow) circle expand from the icon, something like this?

118
Development & Discussion / Re: Multimonitor support
« on: February 21, 2016, 12:30:10 PM »
Will that be windowed borderless fullscreen? Or will we have to minimize the game in order to open up a browser or another application?

119
Development & Discussion / Re: Multimonitor support
« on: February 21, 2016, 12:24:54 PM »
I agree 100%. DRM doesn't affect the pirates. I would even say that it makes people more likely to pirate the game, if it has DRM, though most don't even think about it.

Anyway, back on topic, I do wonder how will the multimonitor support be implemented, since some folks have a much smaller second sreen or have more than two or have multiple monitors of equal size... So many possibilites.

120
Development & Discussion / Re: Multimonitor support
« on: February 21, 2016, 12:19:47 PM »
Awesome!

Being able to load UNION on another computer means there's no DRM, right?

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