114
« on: February 21, 2016, 03:38:58 PM »
Engineers
How do we send Engineers around? I don't see them on the ship, like we have the crew in FTL or DamCon in Artemis. Oh, wait, the small icons on the equipment in the Power Wheel. Got it.
Will we be able to rename Engineers? Maybe by modding? I believe that a role-playing community would have a lot of use and benefit from something like that. Having the same Engineers on the same ships, advancing their stats through missions, promoting them to officers and moving them from the ships to other ships (the promoting and moving doesn't have to be handled ingame, it can be roleplayed by simply removing them through modding, if we're abble to mod them).
Bottom bar and Ship Status
The chat seems awfully small, so if everyone is spamming something, it'll be really hard to read. On the other hand, if people are using voice, the chat is mostly useless. Will it be possible to resize or scroll through chat ingame, without modding/scaling the UI? Will it be possible for the chat to display other status messages, like the amount of damage taken with last hit or current ship status? I do see there's one status message, but I don't know how many will there be.
Will the ship be limited to 5 stations? No chance of two people sharing the same role, like (partially) in Artemis? Having two people on the Science/Comms might sometimes prove beneficiary, though I do seem to recall you said it won't be needed.
The icon indicating the number of ships locked onto ours seems unnecesarily big. It seems like there should be something else useful sharing that space.
You have "forward" and "aft" shields. That is a difference in terminology. You should either use "forward" and "back" or "fore" and "aft", and not mix them.
The ship is in three colours: blue, gray and reddish(?). Why? Is it an indication of damage? I guess it is, since the "hull integrity" is not at maximum, but what do the different colors mean? How can it be repaired? Is it dependent on the equipment in the appropriate part of the ship?
What's the energy signature? The amount of energy left to the ship, so "the more, the merrier"? The amount of energy that the ship is using, where using more energy leads to easier discovery by the enemies, so "as few as possible"?
Everything else
Ship name: I'm curious, what does the "U.B.G." stand for; "UNION Battle Group"? And what are the numbers below the name?
Top right corner: What is the icon "manage crew"? Why are there the icons of all 5 stations in the corner? Will a player be able to switch between stations without returning to the "operations menu"? Will the players be able to play every station without reserving one for themselves, like in Artemis? That's a recipe for disaster.
Equipment status: What's all this? I can try guessing, but there's too many options. Will the empty field below it be filled with different ship equipment?
Presets: Like for the tactical screen, I do believe that the gear icon should be moved to the right hand side, so it's one below the other, which allows for shorter mouse movements in order to click on each one. On the left hand side you could have an indication of the shortcut key (numbers from 1 to 7 could work nicely).
Power wheel: I do not know if you've changed the colours at the outer rim of the equipment parts, but the two red shades are much clearer now. Also, how come there's no connections between the nodes?
Exterior view: What's the difference between three views? Can we see them? Are we able to switch the camera we're looking from in the "Cameras" view?
Whew! I do hope I'm not getting on your nerves with so many questions and comments.