[Progress - 19th May] Subordinates work and Kite spaceship progress

  • 4 Replies
  • 60 Views
*

Mark

  • Wired Games
  • Administrator
  • Commander
  • *****
  • 261
    • View Profile
Hi all,


I've been beavering away on the Engineering systems, focused on how the subordinates (the managed crew members) interact with the systems on the ship (in terms of Engineering this means performance boosts, and actions like Repair and Stabilise).

As well as that Pete has continued working on the Kite class spaceship and has sent on another update:
Quote
Got some good time on the ship this week.

I have one large part left to optimise and unwrap and then a few small skeletal arm bits, I'll see what I can do with those. Here is the ship as it stands:


‚ÄčEverything there is unwrapped, what remains is to join everything up and normalise those UVs, then split them into 4 for texturing. There is quite a bit of overlap and reuse of similar objects, which should help keep resolution up on such a large asset. Polycount is currently 135k triangles, and I haven't sacrificed anything so far:



Here is a quick export into Toolbag 3:


I'm looking forward to getting the UVs finalised and doing some texture work.

Thanks for reading!

Mark

*

Grey

  • Lieutenant
  • **
  • 53
    • View Profile
Looks awesome.
Still so hyped for the game..

*

Mark

  • Wired Games
  • Administrator
  • Commander
  • *****
  • 261
    • View Profile
Thanks man. :D

My focus is entirely on creating a "vertical slice" of the game; showing Engineering, Tactical and 3D spaceship combat. I hope to have that ready in a few months. I know it's slow going, but with only one developer (me) it takes time to make something which is very high quality.

I want to blow people away with a brilliant reveal trailer. :)

*

Grey

  • Lieutenant
  • **
  • 53
    • View Profile
If could be of any use I would offer it, unfortunally for coding, designing, artwork, or any other useful skill for a game, I am as useless as tits on a nun.  :-[

*

Mark

  • Wired Games
  • Administrator
  • Commander
  • *****
  • 261
    • View Profile
Ah don't worry about it man, I really appreciate your support.

UoN will live or die by it's community, and every person matters. I am not pushing to grow the community now because it's still a little too early. But I will be putting a lot of effort into spreading the word in a few months, once I have the reveal trailer ready.