First impression: too many blinking lights.
Second impression, after making the video full-screen: there are not too many blinking lights.
I like it.
Thanks.
You really do have to see the UI full screen, it is too detailed for a small window.
As Dusk mentioned too, the pulsing on the power wheel connections might be a little over-done (it is just for flair, to make the UI a little more dynamic looking).
The basic info is on the nodes themselves, while detailed info is in the info pane on the left. You only need to look at info on left if you need strict details.
Exactly, I will also make be making it clearer which system is currently selected by highlighting it's node on the power wheel.
A few questions:
1. Does the red blinking of the nodes mean they are being damaged? The yellow blinking of node's icons mean that they are being used?
Yeah, exactly. Again these are early and crude animations, I intend to improve them significantly.
2. Operation says Online even if the node is not. Shouldn't it say Offline, then?
I haven't hooked this into the game logic yet (though the colour of the icon is). Well spotted.
3. Operation in yellow means that it's at max energy input?
Yeah, and brown is below minimum power.
4. Changing preset displays a big red message. Can you try changing it to a colder color, so it doesn't seem so alarming? Maybe you can use such brief red messages to display other like a node being destroyed.
Absolutely, the red is a little alarming. I will change it.
5. Can you decrease the input of energy into nodes by right-clicking on the lines, like you increase it with left-clicking?
Yeah, that's how it works currently. The mouse wheel will work later on as well.