Hi all,
This is a technical post, but I wanted to get back into the habit of writing progress posts.
In the time I have been occupied with work UoN's engine,
Xenko, and GUI framework,
Noesis, have received major updates. Both of these projects are absolutely brilliant, in terms of festures and code quality, and these updates make them even better.
The downside to this latest update is that both projects have made significant rendering changes (improvements). I need to reintegrate the Noesis renderer with the Xenko rendering system.
I have significant experience in programming gameplay, UI, networking, some physics, but practically none in graphics/rendering (I always used engines with their own renderers). I was able to integrate the previous version of Noesis but with their API changes I need to understand a lot more about what is going on to do it this time. For that reason I have begun to study DirectX, and I will be writing my own simple render to get a firm grip on it. That renderer won't be used in the game,
Xenko's is simply brilliant, but it will give me the experience I need to do a really good Noesis Xenko integration.
I won't have any visuals to show for a while, but I will continue to post progress updates to keep people informed on development.
Thanks for reading,
Mark