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Messages - Grey

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31
Hey Mark,
Nice job again.

I like the new colour scheme for the operatives. It makes them easier to see even after selected. Now that I see the difference, I can see that in the old one it was a bit too dark.

I noticed that turretgroups are now under tabs? How can you desegnate which turret goes where?(Is there an all turrets tab?)
I like how a bigger (literaly) focus on the target makes everything more clear what you're targeting and how much damage it has.
But what is partial auto-fire?

What I like less is the colour scheme for damage to systems. It might used a lot but Green -> Red is very clear about what is all right and what is damaged. But this is just my personal taste offcourse.

Thanks for keeping us up to date on the progress.

Grey

32
thank you so much.
I hope others have more questions?

33
thank you for answering them so quickly and comprehensive.

Last question, I think. :)
Is it possible to run at such low power that your energy signature is undetectable? So you could pop up (provided you aren't spotted on the camera) at close range?
How about cloaking?

34
Hi Mark,
You're welcome.

thank you for all the answers, I do however have another few questions.
- I see the different ships, and their poweroutput. But is this relevant to know? I would think that if their energy signature is strong enough to be detected does the information about how strong it is, matter?
- Star Trek and Artemis work with shield frequenties and modulating weapons to be stronger if you know it. It sounds like a nice combination with getting these frequenties with operatieves. for what reason have you chosen not to do shieldfrequenties?
- How do shield exactly work? do they prevent all damage to the hull or just a portion?

Grey


35
Hi Mark,
Looking good, can't wait to playtest this.

A few questions:
Does tactical also activate shields? What station will do this?
The icons are different, each type of ship/station/pod/etc will have it's own icon/symbol on the "minimap"?
Is it possible to rotate the map by clicking and draging?
Will operatives have different options depending on the type of vessel (ship/station/pod/etc)?
What would be the reason to choose to fire by hand, or to let them auto fire?
Will torpedo's be part of the turret groups or will they have their own part of the UI?

thanks


36
Well,
I can't be of use here, because Blaze asked all the questions I can think of.
:S

37
Haters gonna hate

38
Development & Discussion / Re: Hallo! Also quick question
« on: August 04, 2016, 08:03:53 AM »
I was really interessted in science. Now I am super excited for it..

39
Development & Discussion / Re: Tshirt
« on: August 04, 2016, 08:00:48 AM »
Hey,
tnx for the love.
It is my D20 tattoo, I have had a little webshop with dice, and roleplay books a while back. Also I play TabletopRPG's for the last 15 years, so it really means something to me.
The Rune is means Haglaz, wich in turn means Hail.

40
Development & Discussion / Tshirt
« on: August 03, 2016, 03:21:38 PM »
Hey Guys,

The Shirt arrived a few days ago and is awesome.!
Also I have given the poster a nice place on the wall.
Thanks again!

41
Development & Discussion / Re: Universe or Nothing - Marketing Copy
« on: July 26, 2016, 08:59:01 PM »
ok clear. :)

42
Development & Discussion / Re: Universe or Nothing - Marketing Copy
« on: July 26, 2016, 10:21:03 AM »
I mean, that the captain is a role you can play on the bridge. But it doesn't have it's own header.
I felt like it didn't make it very clear that it's one of the 5 roles, because it is treated differently from the other roles (by not having the header).

43
Development & Discussion / Re: Universe or Nothing - Marketing Copy
« on: July 26, 2016, 08:07:55 AM »
I like it a lot.I missed the first draft, but this one after the changes is really good.
But am I correct that you missed the title for the role of captain? It goes from bridge straight to the captain flavor text.

Quote
Universe or Nothing will be available on Steam in 2017, or via bootlegged holocube if you’re in the Centauri system.
Hehe Funny

Can't wait till 2017

44
Thank you, have a nice vacation.

45
mark,
Your designs look nice. Simple and clear.
I'll be interested in seeing how the game playtests. :)

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