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16
I like the triangle's.
How will you see what system is currently active/selected?

Thanks you for the regular updates, most appreciated.

17
The differences are small, I don't really like one more than the other. The performance graph however looks beter in green.

18
Hey Mark,
Thanks for the update.

I love the new collors. It looks more bright than it did at first. With the previous update to the collors I tought it was to pastel, but now it just clicks.
I agree with blaze that the Technicians look a bit unimpressive. I understand that there is no other option at the moment and I appreciate the work that went into them, but they are the weak link in the UI.

Love to work! Can't wait for the next update.

19
Development & Discussion / Re: Tshirt
« on: October 30, 2016, 04:00:12 PM »
awesome poster. I still need to find a spot for mine

20
Development & Discussion / Re: [Progress - 15th October] Engine Updates
« on: October 15, 2016, 06:36:48 PM »
thank you for updating us

21
Development & Discussion / Re: The Plan
« on: October 11, 2016, 03:52:56 PM »
Sounds like a plan. ;)

22
Development & Discussion / Re: "The Bends", a new illustration by Isaac
« on: October 11, 2016, 03:49:50 PM »
Holy Cow, batman!
If you start selling these, let me know.

They look absolutly awesome, Isaac!

23
Development & Discussion / Re: Updates?
« on: October 01, 2016, 08:59:01 AM »
Thank you for keeping us in the loop, see you on monday :P
Give our best to your wife and kids.

24
Development & Discussion / Re: Updates?
« on: September 26, 2016, 09:15:08 AM »
Great to hear from you.
I understand that work will have a serious strain on the work on UON. Just glad to hear from you and knowing what's up.
Good to know that in a week or two, all will be back to normal. :)

25
Development & Discussion / Updates?
« on: September 23, 2016, 05:35:39 AM »
Hey,
It has been a month since the last update. Is there news to tell us?


26
Development & Discussion / Re: Funding Plans
« on: August 23, 2016, 01:07:26 PM »
Hey Mark,

Off course i'll do my part to make this game happen. I will not have 150,000 on me right now, but I will make a dontation.

I know that this project is worth every cent, but we need to reach more people so they can see it too. Mabye on community sites like Star trek etc.?
Let go get that stretch goal.

27
Development & Discussion / Re: Custom ship modules and ship design
« on: August 22, 2016, 06:50:48 PM »
I would kickstarter the shit out of this game!

28
I really like it in Engineering. Really seems to fit.

29
thanks.. I am eager to playtest this..

30
No problem.

If each tab has all the turrets listed, will the ones who have been assigned to other tabs be somehow marked. So you don't acidentaly remove a turret from another tab?

Thanks for explaining the partial lock.
If you put auto fire on full, will it stop fireing if it has no full lock?

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