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Messages - Mark

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76
Development & Discussion / Re: Multi-monitor support
« on: October 05, 2016, 08:41:06 AM »
I experimented with three methods of multiscreen. Separate clients connected to the server, rendering directly to each screen, and stretching the window across multiple screens.

Although I have a prototype of the second method, I prefer the first (multiple clients) as it is the most flexible. Multiple screens can be run on one machine, or over many. I currently load multiple clients on my dev machine, one to each monitor, for testing. My dev machine is a laptop which is a few years old, it has no problem running a server and three or four clients.


77
Development & Discussion / Re: Multi-monitor support
« on: October 05, 2016, 03:11:00 AM »
The issue isn't getting the game to run across multiple monitors, I have that in prototype form already.

I just have no solution for input at the moment, outside of using touch screens maybe.

I do appreciate the suggestions though. :)

78
Development & Discussion / Re: Forum Contact Options
« on: October 05, 2016, 03:08:11 AM »
Absolutely, good idea. I will get on this tomorrow  (it's quite late here now).

79
Development & Discussion / Re: Tshirt
« on: October 05, 2016, 03:07:20 AM »
I think we will do another batch within the next few months.

I'll let you know. :)

80
Quote from: Odycay12
Quick question, with the solar system star map thing, will we be able to rotate it via touch/mouse cursor

I don't think it will be rotatable, as this would add confusion as to the ship's orientation. Up needs to be up for all screens/playets, basically, to allow for easier communication.

81
Development & Discussion / Re: Multi-monitor support
« on: October 05, 2016, 03:03:33 AM »
The issue is not with screens/monitors but with input. You can run multiple instances of the client on one machine, it is how I test the game, but providing separate inputs to each client is at least quite difficult.

With touch screens you should be able to have separate inputs for each screen, but I will have to look into supporting multiple mice on one computer. I am not sure that it is doable.

82
Development & Discussion / Re: Hey
« on: October 05, 2016, 02:58:17 AM »
Nice to meet you Odycay. :)

83
All credit goes to Isaac, he did a great job on the ships and illustration. :)

84
Development & Discussion / Re: Updates?
« on: October 05, 2016, 02:56:17 AM »
Thanks!

I am not clear of this product release at work yet, our client came back with a snag list which we are working through. I will definitely be getting back to UoN development this week though.

85
Development & Discussion / Re: Updates?
« on: October 01, 2016, 12:04:52 AM »
At work we released our latest product to the client today, so I am finally finished my month of crunch. There are no major releases due until after Christmas, so I will have time to work on UoN again.

I have a lot of thinking and planning to do for UoN in regards to getting it to Kickstarter. I have had some very generous offers of help, and I need to consider how I might incorporate those into the project.

I will be taking the weekend to relax and spend time with my wife and kids, so I'll report in here on Monday with my thoughts on the next steps for Universe or Nothing.


Thanks to you all for your continued support.

Mark

86
Development & Discussion / Re: Updates?
« on: September 30, 2016, 11:44:50 PM »
Thanks very much darleth.

UoN is such a large undertaking, and sometimes I do worry that even with all my work the game won't gain a following. Something as simple as you posting that you love the project really does help me to put those fears aside.

87
Development & Discussion / Re: Funding Plans
« on: September 28, 2016, 12:53:57 PM »
Hey guys,

I love and appreciate all of the offers of support you guys are giving.

Please don't take my lack of response as a lack of interest or appreciation, our UEFA Champion's League product is going out this week so I am particularly busy.

I will catch up with everything over the weekend, and we can start to formulate a plan then. :)

Thanks!

88
Development & Discussion / Re: Updates?
« on: September 26, 2016, 07:10:35 PM »
When we came up with the new name and branding I revised the site design, I am quite happy with how it turned out. :)

89
Development & Discussion / Re: Updates?
« on: September 26, 2016, 09:16:29 AM »
Thanks guys! :)

90
Development & Discussion / Re: Updates?
« on: September 26, 2016, 08:43:47 AM »
Hi Grey,

Work has taken over in the past month, we have had to deliver two major products, one earlier this month and another at the end of this week. I have had to work evenings and weekends in order to get the products out on time, so it has left very little time for UoN.

Honestly, I've been so busy I didn't feel the time passing. Sorry for not updating you sooner.

Once things settle down in the next week or two I'll be right back to UoN.


Thanks!

Mark

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