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Development & Discussion / Re: [Progress - 22th March] UI Colours Templates
« on: April 02, 2017, 01:43:18 PM »
Good luck with the job and the animations!
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Good call on the Engineering and High Priority tags. Do you think making them darker might help?I think you just need to change the shape, so it doesn't look like a tab. Maybe put them in a round placeholder, rather than the one in the same shape as actual tab heading with the Technician's name and node.
The second is that I didn't want to be putting words into the players mouth, where the reply might be nothing like what I would say.You're right. I was thinking about this, but didn't include it in my post. But you are absolutely right.
I do intend to have a context sensitive request system which will raise Internal Comms messages. For example in Tactical I could click on a Turret and choose the "Increase Power" request, which would generate a message for Engineering to increase power to that Turret. The Engineer would not have the option to increase power automatically, but instead would have quick responses, something like "Yes", "No", "As soon as I can" and "Not possible, sorry".I love this. It offers so much possibilites that it's mind boggling.
If it really is too confusing though then switching back to the original blue colour would be the best solution.I wouldn't call it too confusing. I would just say it breaks the rules of design. That's not always a bad idea, but it's such a minor thing here that either way could be fine. Perhaps just something to keep in mind when doing the A/B testing.
I really like the concept of the UI visually changing when in low power. I will have to think about what triggers a low power status though! Maybe one of the Power Presets is specifically for a low power configuration (we could call it "Silent Running" ), and it has it's own low power colour scheme which gets applied to all of the station UIs on the ship (as a way to signal to everyone that the ship is in "silent running"/low power mode).That could be really cool. Maybe even enemies' radar would struggle to pick you up, like stealth mode. Or you simple conserve more power that way, which is useful for travelling across vast regions of space where you don't need to constantly accelerate.