Checking In

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Mark

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Checking In
« on: December 18, 2016, 06:49:04 PM »
Hi all,

I just wanted to check in and let people know I am still actively working on UoN. At the moment all of the work is in coding for many of the different systems in the game, and none of it is visual at this point. On top of that creating and managing posts takes time away from actual development. I feel it is best to keep my head down, and only post once I have something big (and visual) to show.

This is a great time of the year for UoN development, my day job quietens down during December and January leaving me more time and mental space to work on the game.

Thank you for your continued support and patience.


Chat soon,

Mark


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Blaze

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Re: Checking In
« Reply #1 on: December 18, 2016, 07:33:28 PM »
Oh, we'll be here, don't you worry!

It is great to hear you're making progress, but letting you concentrate on making the game without posting updates is something we'll gladly accept.

I can't speak for everyone, but I believe they'd all agree: using us for feedback on your ideas and designs, or for our own ideas and suggestions, is quite alright with us.

Posting an "I'm still working on UoN" message every once in a while is great news in itself. :)

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Mark

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Re: Checking In
« Reply #2 on: December 18, 2016, 07:43:14 PM »
Thanks man!  :D

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Dusk

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Re: Checking In
« Reply #3 on: December 18, 2016, 08:59:34 PM »
Blaze pretty much hit the nail on the head. It's hard enough working on a big project, you shouldn't have to post here all the time just to keep us happy (although I will admit that the update posts are fun to read through when they show up lol).

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Stewart

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Re: Checking In
« Reply #4 on: December 21, 2016, 10:48:38 PM »
Do you have anyone testing the game or is it not to that stage yet?

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Mark

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Re: Checking In
« Reply #5 on: January 12, 2017, 04:04:55 PM »
Hey Stewart!

For some reason I didn't receive a notification when you posted, and I was on holidays until this week so I haven't been checking in on the forum.

The game is not currently playable, though I am on the road towards making it so.

I was making a lot of progress in Unity, and the game was in a playable state (though with limited functionality), until I started to implement a modding system (in Unity). It may seem very early to be implementing modding, but in reality modding is extremely difficult to add after a game has been released.

The issue was that loading models and textures dynamically into Unity caused it to become unstable, with random crashes (maybe a 1 in 10 chance of it crashing during a play session). I had had plenty of issues with Unity prior to that, but had found ways around those. There was no "cure" for the instability, I do not have access to Unity's code in order to find the problem, and I cannot abide instability in Universe or Nothing.

That led to the switch to Xenko, a much more modern engine with fantastic features and full source code access. Porting the code from Unity to Xenko went well, but I had to write a lot of systems which Unity provided that Xenko doesn't. Still, while I am not as advanced as I hoped to be the game itself is in the best condition it has ever been. I am really excited about the advances I have planned for the next few months.


Thanks!

Mark


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Blaze

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Re: Checking In
« Reply #6 on: January 12, 2017, 04:34:19 PM »
Always glad to read more details about your progress.