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Messages - Gr8alphaogre

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1
Development & Discussion / Re: Updates?
« on: September 26, 2016, 05:11:28 PM »
I really like the site, not sure if it has always looked this way or recently revamped. but I just checked back in and it looks great.

2
Development & Discussion / Re: Funding Plans
« on: August 25, 2016, 03:20:24 PM »
I kow you have little free time but people actually watch other people develop games. It might be something you do once a week and it could essentially be a live forum experience.

I also work 40 hours a week. I also go to college, and am raising a kid. I understand the demands on your time. I am not developing a game but am slowly working on a physical bridge set up that I hope to be able to play this game on. Consoles, seating, buttons and lights dmx etc... any way what I am saying is that you should consider 1 to 4 hours a week to show off progress, talk concepts and discuss general topics like in the forum.

If you want to get an idea of what you could do you can check out the following

https://www.twitch.tv/directory/game/Creative/gamedev

I would be interested in watching the process and if nothing else helping to market your channel and your game. Just let me know.

3
Development & Discussion / Re: Funding Plans
« on: August 24, 2016, 12:37:49 PM »
Are you on twitch?

If not, get on twitch.TV and create a regular schedule, ground swell the audience, and don't be afraid to show the nuts and bolts on the creative portion of twitch, people love that stuff.

Your alpha or beta testers should also get a regular game set up and run it over twitch if possible. More viewers will tell more people and they will watch and the game will grow and your chances of being funded will increase.

4
Development & Discussion / Custom ship modules and ship design
« on: August 20, 2016, 07:42:31 PM »
Looking at the engineering overlay gave me an idea that I think would fit well within the scope of this game.

The ship has different sections that take up a certain amount of room on the wheel of power. There are standard ship layouts for example the comma array in the reay, two cannons on either side and a shield up front. Would it be possible to upgrade the ship to have more items in the same space. For example you have a shield emitter at level 1, it takes up a standard space in the power wheel, could there be a point in the game or a space station that can upgrade portions of your ship so that you could have a shield emitter that took half the space but provided the same amount of protection?  This would allow an additional shield emitter or another turret (also taking half the standard space) for more advanced ships.

Additionally would it be possible to create your own ship with the modules. Such as replacing all the shield emitters with engines in order to be fast but unprotected, or a heavy slow ship with lots of armor/shields?

5
Development & Discussion / players
« on: February 21, 2016, 01:08:00 PM »
This game was suggested to me due to my activity playing the Artemis Spaceship Bridge Simulator game. I would greatly appreciate the ability to play this game. I am building a physical multi game bridge and this game looks like it would be great to try out on the system I am building

I look forward to hearing back about how to get the game, become a tester etc...


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