View full version: Development & Discussion
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  1. [Progress - 10th March] Internal Comms
  2. [Progress - 5th March] Modding API
  3. [Progress - 21st February] Engineering Design Updates
  4. [Progress - 10th February] Technician Portraits
  5. [Progress - 14th February] Engineering Recolor
  6. [Progress - 06th February] Engineering UI (With Video)
  7. [Progress - 19th January] Flight Physics
  8. Checking In
  9. Tshirt
  10. [Progress - 15th October] Engine Updates
  11. "The Bends", a new illustration by Isaac
  12. The Plan
  13. Multi-monitor support
  14. [Progress - 16th August] Tactical Ops - UI Colour Scheme
  15. Hey
  16. Universe or Nothing - Logo & Desktop Wallpaper
  17. Updates?
  18. Funding Plans
  19. [Progress - 17th August] Engineering UI Recolour
  20. Hallo! Also quick question
  21. Custom ship modules and ship design
  22. Role-playing Questions
  23. [Progress - 11th August] Tactical Ops Turret Groups
  24. [Progress - 5th August] Tactical Operations First Look
  25. [Progress - 3rd August] Engineering UI Completion
  26. Some thoughts
  27. Hello
  28. Universe or Nothing - Marketing Copy
  29. [Progress - 3rd July] Engineering UI Technicians
  30. [Progress - 25th June] Engineering UI System Status
  31. [Progress - 11th June] Engineering UI Power Wheel
  32. Universe or Nothing - A Renaming
  33. Star Trek: Bridge Crew
  34. [Progress - 29th May] How are things?
  35. Game Master
  36. [Progress - 26th April] Engine Development, Mod System, Kayaking, and Direction
  37. [Progress - 17th April] Engine Work
  38. [Progress - 3rd April] Engines and Spaceships
  39. [Progress - 27th March] OBJ Mesh Importer
  40. [Progress - 18th Feb] Cry(Engine) No More
  41. [Progress - 13th March] The Mod System
  42. [Progress - 9th March] Spaceship Templates
  43. Devblog 3?
  44. [Fiction] Without A Scratch
  45. [Progress - 4th March] Pausing the Simulation
  46. [Progress - 29th Feb] Power Wheel Preset Animations
  47. [DevLog #2] Engineering Power Wheel Presets
  48. [Progress - 21st Feb] Engineering UI/Game Design
  49. players
  50. Multimonitor support