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Messages - Odycay12

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1
Development & Discussion / Re: [Progress - 15th October] Engine Updates
« on: October 17, 2016, 03:11:32 PM »
Really appreciate being kept up to date on progress, thanks Mark

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Development & Discussion / Re: "The Bends", a new illustration by Isaac
« on: October 12, 2016, 04:16:11 PM »
Absolutely Stunning. No question about it.

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Development & Discussion / Re: The Plan
« on: October 12, 2016, 04:15:15 PM »
Sounds Great.

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Development & Discussion / Re: Multi-monitor support
« on: October 12, 2016, 04:12:35 PM »
Awesome, looking forward to get to play around with it in alpha or whenever the game is able to be played.

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Development & Discussion / Re: Multi-monitor support
« on: October 05, 2016, 03:21:56 AM »
 :o Wow is there anything you don't have a prototype of yet. Your in depth thought and dedication to the project is astounding.

If what you are referring to is having multiple players playing off of one computer, then the reality is that your options are quite limited, as of now, there is only one piece of software which has ever accomplished the multiple mice on one computer idea, and it does so by directly hooking the mouse drivers and creating multiple cursors via software while simultaneously overriding the default operating system cursor. The implementation of which I assume is not worth the minor feature it would result in.

Touchscreens are however of course an entirely different thing what with technologies like multi touch.
TL;DR Yes, it is quite difficult

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Good Point.

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Development & Discussion / Re: Tshirt
« on: October 05, 2016, 03:09:57 AM »
Thanks :D

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Development & Discussion / Re: Forum Contact Options
« on: October 05, 2016, 03:09:27 AM »
Awesome

I feel you, its quite late here too.

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Development & Discussion / Re: Multi-monitor support
« on: October 05, 2016, 03:08:17 AM »
Indeed, having multiple mice on a single client computer is quite complex. One way around it would be to treat it as though it were a single window, activating a 'multi monitor' mode wherein two or more consoles are displayed side by side when the window meets certain size criteria such as the ratio of width to height being at least a certain ammount, say 32:9 if you are using multiple 1080p monitors. as for how to make the window work seamlessly across screens, I would say not to bother. Most modern gpus have a multi monitor solution built in (NVIDIA Surround, AMD Eyefinity)

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Development & Discussion / Multi-monitor support
« on: October 05, 2016, 02:57:28 AM »
Something I have wondered about is the support for multi-monitor systems. Normally when I play artemis with my crew, we have to dig out 8 or so computers to run the full ship, however because there are not enough of us to do all of the stations we often have each of us do two or more stations.

For Universe or Nothing, is there any chance of a multi monitor feature that would allow players to plug in more than one screen to a single computer and use them separately with different windows of the game on each screen?

Implementation wise it doesn't seem like it would be that hard, either allow multiple instances or the game to be run on one computer, all connecting to a master host (in the case of Artemis, the projector with outside view) or using a Master, Slave system. I.E one processes is the game host, and does all the actual code for the game on the computer, and then other instances can be launched that just act as additional viewscreens.

Just thought I would throw the concept out there.

11
Wow, nice wallpapers

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Development & Discussion / Hey
« on: October 05, 2016, 02:48:25 AM »
Just thought I would take the time to introduce myself.

The names Cody, I run a small server hosting company and play many many space games.

Together me and my crew play all sorts of games. Pulsar: Lost Colony (fantastic game 10/10 would totally reccomend), Artemis Spaceship Bridge Simulator, and Empty Epsilon (bassicly a free artemis)

Just thought I would say hi  :P

13
thanks.. I am eager to playtest this..

Ditto.

Quick question, with the solar system star map thing, will we be able to rotate it via touch/mouse cursor

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Development & Discussion / Re: Tshirt
« on: October 05, 2016, 02:42:14 AM »
I had no idea there were t-shirts, if they are still available, where can I get one.

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Development & Discussion / Forum Contact Options
« on: October 05, 2016, 02:36:52 AM »
Just got around to updating my profile to be less empty. I noticed that the contact options form does not have spaces for any of the more modern messengers and social platforms (skype, discord, steam, facebook, twitter, etc.) would it be possible to add support for these? As a server admin I know vBulletin, phpBB and I think myBB support this pretty easily as a configuration option but I have never worked with simple machines forum, and I don't know if its different.

Either way, it would be great to be able to give contact info for some of the more common modern platforms.

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